The Sriwijaya University Library

  • Home
  • Information
  • News
  • Help
  • Login
  • Librarian
  • Member Area
  • Select Language :
    Arabic Bengali Brazilian Portuguese English Espanol German Indonesian Japanese Malay Persian Russian Thai Turkish Urdu

Search by :

ALL Author Subject ISBN/ISSN Advanced Search

Last search:

{{tmpObj[k].text}}

Filter by

  • Publication Year
  • Availability
  • Attachment
  • Collection Type
    See More
  • General Material Designation
    See More
  • Location
    See More
  • Language
    See More
Found 39 from your keywords: subject="Prodi Magister Teknol...
1 2 Next Last Page
cover
PENGUATAN LITERASI SAINS UNTUK SISWA DI SMP NEGERI 11 BAYUNG LENCIR MELALUI E…
Comment Share
Widyastuti, Meyliana Puji

This study aims to develop a hypercontent-based e-module integrated with socio-scientific issues related to additives and addictive substances. It also seeks to determine the validity, practicality, and effectiveness of the e-module in strengthening students’ scientific literacy at SMP Negeri 11 Bayung Lencir. This research used the ADDIE development model. Tessmer’s formative evaluation wa…

Edition
-
ISBN/ISSN
-
Collation
xx, 410 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T2012432026
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN E-KOMIK INTERAKTIF BERBASIS PERMAINAN TRADISIONAL PALEMBANG “T…
Comment Share
Rosa, Elvira

Literasi anak usia dini merupakan fondasi penting bagi kesiapan akademik dan perkembangan kognitif. Penelitian ini bertujuan mengembangkan dan menguji validitas, kepraktisan, serta efektivitas media e-komik interaktif berbasis permainan tradisional Palembang tungkupan untuk meningkatkan literasi di TK. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi…

Edition
-
ISBN/ISSN
-
Collation
xviii, 283 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1924052025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN LKPD DIGITAL MATA PELAJARAN ILMU PENGETAHUAN ALAM DAN SOSIAL MAT…
Comment Share
Sari, Nopi Nopa

ABSTRAK Penelitian ini bertujuan untuk mengetahui nilai validitas, praktikalitas dan efektift4itas produk LKPD digital materi bagian-bagian tumbuhan. Adapun subjek dan objek penelitian yaitu 33 peserta didik kelas 4 di SD Negeri 1 Desa Terusan, Kabupaten Musi Banyuasin. Latar belakang penelitian ini karena pembelajaran IPAS masih bersifat konvensional, LKPD yang digunakan di sekolah kurang mena…

Edition
-
ISBN/ISSN
-
Collation
92 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1917882025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN MEDIA PEMBELAJARAN BERBANTUAN CANVA BERORIENTASI PENDEKATAN SAIN…
Comment Share
Purdianto, Timan

This research is entitled "Development of Canva-Assisted Learning Media oriented to a Scientific Approach on Generative Plant Propagation Material in Elementary Schools". This research was conducted in grade VI of Kepayang Public Elementary School, and used the ADDIE development model. The purpose of this study is to prove the validity, practicality, and effectiveness of scientific-based animat…

Edition
-
ISBN/ISSN
-
Collation
xvii, 221 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1945332025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN VIDEO PEMBELAJARAN MATEMATIKA BERBASIS PMRI MATERI PENJUMLAHAN B…
Comment Share
Susanto, Edi

This study aims to produce learning media in the form of PMRI-based mathematics learning videos on the addition of fractions in the context of Salai Fish. This study was conducted in grade V of SD Negeri 1 Dawas, with the Rowntree development model and Tessmer Evaluation. The research subjects were 26 students. The type of research used was quasi-experimental research with the Wilcoxon Signed-R…

Edition
-
ISBN/ISSN
-
Collation
92 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1945602025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN VIDEO PEMBELAJARAN BERMAIN PERAN BERBASIS KARAKTER PROFIL PELAJA…
Comment Share
Suswiti, Suswiti

ABSTRAK Penelitian Pengembangan Video pembelajaran Bermain Peran Berbasis Karakter Profil Pelajar Pancasila pada Mata Pelajaran Pendidikan Pancasila untuk Siswa SMP telah dilakukan. Tujuan dari penelitian ini yaitu untuk memperoleh multimedia pembelajaran interaktif yang valid, praktis, dan efektif terhadap hasil belajar peserta didik di SMPN 1 Lalan. Pengembangan ini menggunakan model pengemba…

Edition
-
ISBN/ISSN
-
Collation
xiii, 108 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1915072025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN MULTIMEDIA INTERAKTIF PADA MATERI LAJU REAKSI UNTUK MELATIH KEMA…
Comment Share
Anistasya, Anistasya 

The demands of 21st-century learning emphasize the strengthening of higher-order thinking skills (HOTS), particularly in abstract chemistry topics such as reaction rates, while interactive learning media capable of optimally training students’ HOTS remain limited. This study aimed to develop interactive multimedia on reaction rate material to enhance the Higher-Order Thinking Skills (HOTS) of…

Edition
-
ISBN/ISSN
-
Collation
xviii 412 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1934372026
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN E-LKPD MATERI PECAHAN DENGAN PENDEKATAN PENDIDIKAN MATEMATIKA RE…
Comment Share
Windarti, Eko

ABSTRAK Kesulitan siswa sekolah dasar dalam memahami konsep pecahan melalui buku teks konvensional menjadi latar belakang penting pengembangan media pembelajaran yang lebih interaktif dan kontekstual. Hasil analisis kebutuhan menunjukkan bahwa 85% siswa merasa bahwa media interaktif dapat membantu meningkatkan pemahaman mereka terhadap materi pecahan. Berdasarkan kondisi tersebut, penelitian in…

Edition
-
ISBN/ISSN
-
Collation
xii, 258 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1920672025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN VIDEO ANIMASI KONSEP JARING-JARING MAKANAN BERBASIS CANVA PADA P…
Comment Share
Yuliana, Yuliana

Materi jaring-jaring makanan pada pelajaran IPAS Kelas V SD sulit dipahami siswa karena media pembelajaran masih konvensional (buku teks dan gambar statis), dan belum diketahui validitas, praktisitas, dan efektifitasnya yang digunakan. Sementara siswa memiliki gaya belajar visual dan membutuhkan media interaktif. Penelitian ini bertujuan untuk menghasilkan produk berupa video animasi konsep jar…

Edition
-
ISBN/ISSN
-
Collation
xviii, 113 hlm.; ilus.; tab.; 29 cm
Series Title
-
Call Number
T1937612025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN MEDIA GAME EDUKASI BERBANTUAN CANVA PADA MATERI SISTEM PERNAPASA…
Comment Share
Kusmirah, Kusmirah

Penelitian ini bertujuan untuk menghasilkan media game edukasi berbantuan canva pada materi sistem pernapasan manusia untuk Sekolah Dasar yang valid, praktis, dan efektif. Penelitian ini dilatarbelakangi oleh permasalahan pembelajaran di sekolah dasar, yaitu kurangnya penggunaan media pembelajaran di SDN Sri Damai dan SDN 1 Tegal Mulyo sehingga berpengaruh terhadap pemahaman peserta didik terha…

Edition
-
ISBN/ISSN
-
Collation
vi, 155 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1915022025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN MEDIA PEMBELAJARAN PENDIDIKAN AGAMA ISLAM MENGGUNAKANKOMIK DIGIT…
Comment Share
Sriumi Lestari, Umi

PENGEMBANGAN MEDIA PEMBELAJARAN PENDIDIKAN AGAMA ISLAM MENGGUNAKAN KOMIK DIGITAL BERBASIS ARTIFICIAL INTELLIGENCE (AI) MATERI GHIBAH DAN TABAYYUN DI KELAS VII SMP NEGERI 7 SEKAYU Oleh Sri Umi Lestari 06032622428013@student.unsri.ac.id Pembimbing Dr. Syarifuddin, M.Pd syarifuddin@fkip.unsri.ac.id Dr. Nurhasan, M.Ag nurhasan@unsri.ac.id Magister Teknologi Pendidikan ABSTRAK Penelitian ini bertuju…

Edition
-
ISBN/ISSN
-
Collation
xiv, 240 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1922372025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN E-LEARNING BERBASIS GOOGLE SITE UNTUK MENINGKATKAN KEMAMPUAN MEM…
Comment Share
Widyaswari, Tri

Research on the development of Google Site-based E-learning media for Indonesian narrative text material in elementary schools has been conducted with the aim of producing valid, practical, and effective learning media to improve student learning outcomes. The development model used is the Alessi and Trollip model, which consists of three stages, namely planning, design, and development. The re…

Edition
-
ISBN/ISSN
-
Collation
x,166 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1922682025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN E-MODUL PAJAK PENGHASILAN BERBASIS CANVA PADA PEMBELAJARAN PERPA…
Comment Share
Anggraini, Yovita Dwi

The need for digital learning media, easily accessible, and able to simplify complex tax concepts so that they are easier to understand for students in vocational high schools. This study aims to produce a Canva-based income tax e-module for tax learning in vocational high schools that is valid, practical, and effective. The study was conducted in Class XI of SMK Xaverius Palembang, with 40 stu…

Edition
-
ISBN/ISSN
-
Collation
xxi, 226 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1922182025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN VIDEO ANIMASI ARTIFICIAL INTELLIGENT (AI)BERBASIS PROFIL PELAJAR…
Comment Share
Alvionita, Rini

This study aims to produce a learning medium in the form of an animated video (AI) based on the Pancasila Student Profile for Pancasila education subject in junior high school that is valid, practical, and effective. This research was conducted in class VII of SMP Negeri 6 Sungai Keruh, with 60 students as research subjects. The type of research used is Development Research (DR) by adopting the…

Edition
-
ISBN/ISSN
-
Collation
x, 128 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1921402025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN VIDEO PEMBELAJARAN MATEMATIKA BERBASIS PMRI PADA SISWA KELAS ENA…
Comment Share
Solina, Eva

This study aimed to develop a mathematics learning video based on Indonesian Realistic Mathematics Education (IRME) for sixth-grade elementary school students by integrating the local cultural context of Jumputan Gambo fabric. This development research employed the Rowntree model, which consists of planning, development, and evaluation stages, and was complemented by Tessmer’s formative evalu…

Edition
-
ISBN/ISSN
-
Collation
xx, 105 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1920542025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN MEDIA INTERAKTIF BERBASIS APLIKASI QUIZIZZ PADA PELAJARAN IPA KE…
Comment Share
Supriyadi, Heri

This study aims to produce interactive media based on the Quizizz application that is valid, practical, and effective for fifth-grade science subjects at SD Negeri 7 Lahat. The study uses the Hannafin and Peck development model consisting of three stages: needs analysis, design and development, and implementation and evaluation. Based on the results of the needs analysis, it shows that the limi…

Edition
-
ISBN/ISSN
-
Collation
xii, 188 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1911002025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN MODEL PEMBELAJARAN BERBASIS PROJECT BASED LEARNING BERPADU KEARI…
Comment Share
Rusidah, Rusidah

This study aims to produce a Project-Based Learning model integrated with kearifan lokal in teaching folk tale writing for students at SD Negeri Air Balui that is valid, practical, and effective. The research employed the Development Research method using the ADDIE model, which consists of five stages: Analyze, Design, Develop, Implement, and Evaluate. Data analysis techniques included observat…

Edition
-
ISBN/ISSN
-
Collation
x, 158 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1920552025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN MEDIA AUDIO VISUAL BERBANTUAN CANVA UNTUK PEMBELAJARAN IKLIM DAN…
Comment Share
Rohmatul Janah, Siti

This study aims to develop Canva-assisted audio visual media for climate and climate change. This media is characterized by a combination of attractive visuals, thematic illustrations, simple animations, and audio narration that clarifies concepts, making the material more concrete, interactive, and easy to understand. The study used the ADDIE development model, which includes five stages. In t…

Edition
-
ISBN/ISSN
-
Collation
xii, 258 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1914802025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN VIDEO PEMBELAJARAN INTERAKTIF MATERI EKOSISTEM UNTUK MENINGKATKA…
Comment Share
Daria, Jasum Novi

Science learning in elementary schools is still dominated by conventional methods, resulting in low levels of students’ scientific literacy, particularly in ecosystem topics; therefore, interactive learning media are needed. This study aimed to develop an interactive learning video on ecosystem material and to examine its validity, practicality, and effectiveness for fifth-grade elementary sc…

Edition
-
ISBN/ISSN
-
Collation
x, 312 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1910082025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN VIDEO PEMBELAJARAN BERMAIN PERAN BERBASIS KARAKTER PROFIL PELAJA…
Comment Share
Zurmanely, Zurmanely

Penelitian pengembangan video pembelajaran pada materi peristiwa rotasi dan revolusi bumi untuk meningkatkan hasil belajar peserta didik peserta didik kelas VI Sekolah Dasar telah dilakukan. Tujuan dari penelitian ini yaitu untuk menghasilkan video pembelajaran interaktif yang valid, praktis, dan efektif untuk meningkatkan kemampuan meningkatkan hasil belajar peserta didik peserta didik di SD N…

Edition
-
ISBN/ISSN
-
Collation
ix, 81 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1913532025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN VIDEO PEMBELAJARAN MENGGUNAKAN APLIKASI CANVA MATERI PERKALIAN M…
Comment Share
Asri, Dinna Cilvia

This study aims to develop a valid, practical, and effective learning video on matrix multiplication material for high school students. This study uses the Akker development model with formative evaluation referring to Tessmer. The Akker development stage consists of three stages, namely: (1) Analysis stage; (2) Design stage; (3) Evaluation stage. In the third stage, it is adjusted to the Tessm…

Edition
-
ISBN/ISSN
-
Collation
xii, 43 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1909492025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN MEDIA E-STORY BOOK BERBASIS LOCAL WISDOM DAN ECOLITERACY DALAM P…
Comment Share
Perawati, Perawati

This research aims to produce an e-storybook media based on local wisdom and ecoliteracy for reading comprehension learning for students at Ulak Embacang State Elementary School that is valid, practical, and effective. The research uses the Development Research method with the ADDIE model, which includes five stages: Analyze, Design, Develop, Implement, and Evaluate. Data collection techniques …

Edition
-
ISBN/ISSN
-
Collation
ix, 86 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1905632025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN E-MODUL BERBASIS KEARIFAN LOKAL PADA MATA PELAJARAN IPAS DI SD N…
Comment Share
Anita, Mian

This study aims to develop a local wisdom-based e-module for Natural and Social Sciences (IPAS) at Peninggalan Public Elementary School and to test its validity, practicality, and effectiveness in improving students' knowledge. This study refers to Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The research subjects c…

Edition
-
ISBN/ISSN
-
Collation
xvii, 135 hlm.; ilus.; tab.; 29 cm
Series Title
-
Call Number
T1905622025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN VIDEO PEMBELAJARAN MATEMATIKA MENGGUNAKAN PMRI KONTEKS BATIK GAM…
Comment Share
Aula, Muhammad Nur

This study aims to develop and examine the effectiveness and potential effects of a mathematics instructional video based on the Indonesian Realistic Mathematics Education (PMRI) approach using the batik gambo context on fraction addition material at the elementary school level. The media development employed the Development Studies approach using the Rowntree model. Data were collected through…

Edition
-
ISBN/ISSN
-
Collation
xix, 147 hlm.; ilus.; tab.; 29 cm
Series Title
-
Call Number
T1937502025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN MEDIA BUSTARAH UNTUK MENGENALKAN LITERASI BACA TULIS AUD DALAM E…
Comment Share
Amalia, Sherly

Penelitian ini bertujuan mengembangkan media buku saku wisata bersejarah (BUSTARAH) sebagai sarana pembelajaran literasi baca tulis bagi anak usia dini (AUD) melalui pendekatan eksplorasi wisata edukatif di Palembang. Pengenalan literasi secara kontekstual, menyenangkan, dan sesuai dunia nyata anak menjadi latar belakang utama. Penelitian menggunakan model pengembangan ADDIE, mulai dari analisi…

Edition
-
ISBN/ISSN
-
Collation
xii, 128 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1865782025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME EDUKASI INTERAKTIF MATERI SISTE…
Comment Share
Mutiara, Mutiara

Penelitian ini berjudul “Pengembangan Media Pembelajaran Berbasis Game Edukasi Interaktif Materi Sistem Pencernaan Manusia untuk Siswa Sekolah Dasar”. Penelitian ini dilaksanakan di kelas V SD Negeri di Desa Pagar Kaya, dan Model Rowntree dipilih sebagai model pengembangan dan Evaluasi Tessmer. Tujuan dari penelitian ini adalah membuktikan validitas, praktikalitas dan efektivitas game eduka…

Edition
-
ISBN/ISSN
-
Collation
xix, 184 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1830692025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN E-LKPD HYPERCONTENT BERBASIS AI PADA PEMBELAJARAN IPAS DI KELAS …
Comment Share
Murwani, Sri

Penelitian ini bertujuan untuk menghasilkan E-LKPD Hypercontent berbasis AI pada Pembelajaran IPAS di Kelas V Sekolah dasar yang valid, praktis dan efektif. Penelitian dilaksanakan di Kelas V SDN 10 Sekayu, dengan subjek penelitian sebanyak 50 orang peserta didik. Jenis penelitian yang digunakan adalah Research Development (RD) dengan model pengembangan Rowntree dan Evaluasi Tessmer. Tahapan mo…

Edition
-
ISBN/ISSN
-
Collation
xvii, 185 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1828352025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN MEDIA INFOGRAFIS INTERAKTIF BERBASIS DISCOVERY LEARNING PADA MAT…
Comment Share
Marita, Raini

Penelitian ini bertujuan mengembangkan media infografis interaktif berbasis Discovery Learning pada materi energi terbarukan untuk siswa sekolah dasar. Penelitian ini menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, dan Evaluation) yang melibatkan validasi dari ahli materi, media, dan bahasa. Hasil validasi menunjukkan bahwa produk media pembelajaran memiliki…

Edition
-
ISBN/ISSN
-
Collation
xviii, 158 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1831742025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN INTERAKTIF BERBANTUAN APLIKASI CANVA PAD…
Comment Share
Warda, Warda

This study aims to develop interactive learning multimedia using the Canva application on the subject of Changes in Natural Appearance for elementary school students. The development model used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data collection was carried out through observation, interviews, and questionnaires with teachers and students. The validat…

Edition
-
ISBN/ISSN
-
Collation
xvi, 145 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1835692025
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN VIDEO ANIMASI BERBANTUAN ARTIFICIAL INTELLIGENCE MATERI BALOK DA…
Comment Share
Musfiroh, Ani

This study aims to develop an instructional medium in the form of an Artificial Intelligence (AI)-assisted animated video on the topic of cubes and rectangular prisms for second-grade elementary school students. The research employed a Design Research approach of the Development Studies type, using the ADDIE development model. Data were collected through expert validation, teacher and student q…

Edition
-
ISBN/ISSN
-
Collation
xix, 183 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1841922025
Availability1
Add to basket
MARC DownloadCite
1 2 Next Last Page
The Sriwijaya University Library
  • Information
  • Services
  • Librarian
  • Member Area

About Us

As a complete Library Management System, SLiMS (Senayan Library Management System) has many features that will help libraries and librarians to do their job easily and quickly. Follow this link to show some features provided by SLiMS.

Search

start it by typing one or more keywords for title, author or subject

Keep SLiMS Alive Want to Contribute?

© 2026 — Senayan Developer Community

Powered by SLiMS
Select the topic you are interested in
  • Computer Science, Information & General Works
  • Philosophy & Psychology
  • Religion
  • Social Sciences
  • Language
  • Pure Science
  • Applied Sciences
  • Art & Recreation
  • Literature
  • History & Geography
Icons made by Freepik from www.flaticon.com
Advanced Search
Where do you want to share?