Pengembangan game edukasi digital berbasis STEM untuk jenjang SMK telah dilakukan dan diterapkan untuk pembelajaran zat dan perubahannya di SMKN 1 Air Kumbang, Banyuasin, Sumatera Selatan. Pengembangan dilakukan dengan menggunakan model ADDIE (analysis, design, development, implementation, dan evaluation). Data dikumpulkan melalui studi dokumentasi, angket, dan tes. Hasil expert review yang mel…
In the era of computer vision and machine learning advancement, the integration of gesture recognition technology in interactive gaming continues to evolve. This study aims to develop a multiplayer rock-paper-scissors game based on hand gesture detection using MediaPipe and real-time communication with Socket.IO. The MediaPipe Hands model is utilized to detect and classify hand gestures, while …
Audio in video games plays a crucial role in creating an immersive and engaging gaming experience. However, indie game developers often face resource constraints, particularly in producing high-quality character voices. Voice cloning technology based on Retrieval-based Voice Conversion (RVC) offers an innovative solution by enabling accurate voice replication and transformation using minimal da…
Sentiment analysis is a branch of Natural Language Processing (NLP) used to determine public opinions on specific topics as positive, negative, or neutral. This study aims to compare the performance of two feature extraction methods across three scenarios: TF-IDF, Word2Vec-CBOW, and Word2Vec-skipgram. The dataset utilized consists of comments from the Instagram platform @magangmerdeka regarding…
Artificial intelligence in video games plays an important role in managing the behavior of non-player characters (NPC) to make them appear dynamic and unpredictable. One method often used is the Finite State Machine (FSM), but this method has limitations because the transitions between states are deterministic and not varied. This study aims to design and implement a Probabilistic Finite State …
The rapid development of digital technology has a significant impact on the entertainment industry, especially on mobile games. Evaluation is needed to ensure usability, experience, and player satisfaction. The rapid increase in the mobile game industry makes evaluating these aspects important to ensure that games are not only attractive from the virtual, but also provide an optimal playing exp…
The rapid growth of the global game industry has positioned Roblox as a popular creative ecosystem platform; however, game development within it requires a structured approach to ensure gameplay quality. This study aims to develop a mountain climbing-themed platformer game on the Roblox platform by applying the Game Development Life Cycle (GDLC) method and measuring the quality of its user expe…
Background: De Quervain’s Syndrome (DQS) is an inflammatory condition of the tendons controlling thumb movement, often caused by overuse and repetitive activities, such as mobile gaming. With the increasing use of smartphones, this study aims to identify the impact of mobile gaming duration on the risk of DQS among medical students at the Faculty of Medicine, Sriwijaya University. Methods: Th…
Teknologi seluler dan komputer telah menjadikan permainan digital sebagai alat hiburan yang menyenangkan dan alat bantu pembelajaran yang efektif, terutama dalam merancang dan mengembangkan video game pendidikan. Pengintegrasian konten pendidikan atau prinsip pembelajaran ke dalam permainan bertujuan untuk melibatkan siswa dalam pembelajaran. Permainan yang diusulkan yaitu permainan tebak gamba…
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Penelitian ini berjudul “Pembinaan Terhadap Pengamen Setelah Mengalami Penertiban (Studi Pada Yayasan Pondok Bina Seni Budaya Palembang)”. Permasalahan yang diambil dalam penelitian ini adalah bagaimana pelaksanaan pembinaan terhadap pengamen setelah mengalami penertiban dan kendala-kendala apa saja yang dihadapi dalam melaksanakan pembinaan terhadap pengamen.Tujuan penelitian ini adalah un…
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Background: The anterior cruciate ligament (ACL) is an important ligament in the knee joint that is prone to injury, especially during sports activities. Early diagnosis is crucial to prevent knee instability and complications. Magnetic Resonance Imaging (MRI) is commonly used as a non-invasive diagnostic tool, while arthroscopy remains the gold standard for diagnosis. Objective: To determine t…
Background: The development of medical science, which is closely related to life safety and health benefits, requires students to continuously update their knowledge and engage in lifelong learning. Game-based learning (GBL) presents itself as an innovative learning method that offers active interaction. Modified Monopoly has the potential to improve SDL readiness and is expected to support stu…
2D game is a type of video game that takes place in a two-dimensional environment, which means that it is limited to two main axes, the X-axis and the Y-axis. In 2D games, the graphics and objects in the game are usually displayed in two dimensions without any 3D effects, so they appear flat on the screen. With the gaming industry experiencing rapid development, 2D games remain a popular choice…
Infinite running game is a game where the player character must run and survive for an unlimited time while avoiding obstacles and achieving the highest score possible. Content in games must always be innovated because it affects the player's contribution in the long term. As a solution to this problem, researchers implemented procedural content generation and genetic algorithms in game develop…
This study analyzes the behavior of Sriwijaya University students as fans of the game Mobile Legends: Bang Bang (MLBB) using a qualitative phenomenological approach through in- depth interviews, participant observation, and documentation. The results show that students’ involvement in MLBB is not only for entertainment but also serves as a means of forming social identity, enhancing communica…
Nowadays, video games are getting popular due to the rapid growth of technology, especially mobile technology. Video games are now able to be played on mobile devices whether in single or multiplayer mode by using the internet and it's free and available everywhere. Understanding player experience in mobile video games is essential for developers and researchers. This research evaluates player …
The success of Mobile Legends: Bang Bang as an online game is largely influenced by its user experience. In system development, user experience analysis is essential for enhancing user satisfaction and loyalty. However, despite being downloaded over 500 million times on the Play Store, Mobile Legends has only received a rating of 3.9. In addition to its low rating, the game has also experienced…
PlayerUnknown's Battlegrounds (PUBG) Mobile merupakan salah satu game mobile paling populer di Indonesia. Di Google Play Store, game ini mendapatkan rating 3,8 dengan 49,5 juta ulasan. Meskipun banyak pengguna merasa puas, terdapat juga kritik tentang gameplay dan fitur. Namun, interpretasi sederhana terhadap ulasan tidak selalu mencerminkan kecenderungan yang akurat, sehingga diperlukan analis…
The romance system is a feature commonly found in RPG games, allowing players to form romantic relationships with in-game characters. However, the extent and nature of the impact of this system on players remain uncertain, as does its value as an addition to RPG games. Therefore, the researcher selected Baldur's Gate 3, a recently released game in 2023 with a romance system, for this study. Thi…
The purpose of this research is to find out the socio-economic life and factors that cause angklung buskers to work as angklung buskers at Way Halim Red Light in Bandar Lampung City. By using James S. Coleman's rational choice theory. The method used in this research is descriptive qualitative method Data collection techniques through interviews, non-participant observation, and documentation. …
This study aims to analyze the implementation and effectiveness of the game-based learning method on the understanding of fifth grade elementary school students on fictional and non-fiction text materials. The research method used is qualitative with a descriptive approach. The subjects of the study were fifth grade students at SD Negeri 107 Palembang. Data collection was carried out through ob…
Regulasi emosi yaitu suatu strategi yang mencakup pikiran yang disadari dan tidak disadari untuk mengkontrol dan menyesuaikan emosi yang muncul pada tingkat intensitas yang tepat untuk mencapai aspek-aspek emosi yang meliputi kemampuan monitor emosi, kemampuan mengevaluasi emosi, dan kemampuan memodifikasi emosi. Penelitian ini bertujuan untuk mengetahui tingkat Regulasi emosi siswa yang terind…
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake …
This thesis investigates the perceptions of 26 seventh-grade students at SMP Srijaya Negara regarding the use of video games as a tool for acquiring English vocabulary during the academic year 2022/2023. This research used mixed-methods design with an explanatory sequential approach. The study utilizes questionnaires, interviews, and vocabulary tests as instruments. The findings reveal a positi…