Teacher Professional Education Program (PPG) is designed to prepare the undergraduates to become professional teachers. Since the enactment of Law Number 14 of 2005 concerning Teachers and Lecturers, an educator certificate is a mandatory requirement to become a teacher. Based on these regulations, students' perceptions of this program may affect their interest in becoming teachers. This resear…
Gaji dan tunjangan, sebagai komponen utama kesejahteraan, dialokasikan melalui proses penganggaran dalam Anggaran Pendapatan dan Belanja Daerah (APBD) yang kompleks dan rentan terhadap berbagai persoalan tata kelola. Penelitian ini bertujuan untuk menganalisis pengaturan prinsip-prinsip good governance dalam proses tersebut. Permasalahan yang diangkat dalam penelitian ini adalah Bagaimana penga…
Penelitian ini bertujuan untuk mendeskripsikan Pengaruh Penggunaan Model Mind Mapping terhadap hasil belajar mata pelajaran IPAS kelas IV SD Negeri 05 Pemulutan. Penelitian ini merupakan jenis penelitian eksperimen dengan bentuk Pre- Experimental Designs, Yaitu, One Group Pretest-Posstes Populasi penelitian ini berjumlah 20 orang sekaligus sebagai sampel penelitian. Model pembelajaran pada pene…
This research aims to develop flipbook teaching materials regarding the application of Pancasila values and determine manufacturing procedures and product validity, to improve the quality of learning in class III. The research method used is the Research and Development (R&D) method. The development model used is ADDIE (Analysis, Dessing, Development, Implementation, Evaluation). The teaching m…
Latar belakang penelitian ini adalah rencana transformasi seluruh Perguruan Tinggi Negeri menjadi Perguruan Tinggi Negeri Badan Hukum (PTN BH), penyalahgunaan wewenang dalam pengelolaan universitas dan ketidaksesuaian pengaturan pengelolaan nonakademik PTN BH yang perlu dianalisis untuk menemukan landasan filosofis, sosiologis dan yuridis pengaturan pengelolaan nonakademik PTN BH berdasarkan ot…
Penelitian ini mengidentifikasi pentingnya kompetensi guru Pendidikan Jasmani, Olahraga, dan Kesehatan (PJOK) dalam membentuk karakter dan fisik siswa melalui pembelajaran yang efektif dan relevan. Permasalahan yang diteliti adalah kurangnya data objektif mengenai tingkat kompetensi guru PJOK di SMA Muhammadiyah 1 Palembang, yang krusial untuk program pengembangan profesional. Tujuan penelitian…
This study aims to produce interactive gamification based learning media for the water cycle topic in fifth-grade elementary school science. This research employed the ADDIE development model, consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. The trial subjects were students of Class V.A at SD Negeri 14 Indralaya Utara. Data collection techniques included…
This study aims to analyze the influence of transformational leadership style and intrinsic work motivation on teacher performance at SMA Negeri 1 Toboali, Bangka Selatan Regency. The type of research used is quantitative research with a causal associative approach. The population of the study consisted of all 51 teachers at SMA Negeri 1 Toboali, who were also taken as the sample using saturate…
This study investigates how volunteer teaching contributes to the development of teaching skills among English Education students at Sriwijaya University. Although experiential learning has long been emphasized in teacher education, little empirical research has examined how non-mandatory volunteer teaching fosters pedagogical growth in the Indonesian EFL context. This study addresses three res…
Penelitian ini bertujuan mengembangkan media pembelajaran interaktif berbasis Canva yang terintegrasi dengan Augmented Reality (AR) untuk materi gotong royong kelas IV SDN 14 Indralaya Utara. Metode yang digunakan adalah Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Validasi yang dilakukan oleh ahli media, ahli materi, dan praktis…
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis Nearpod pada materi ide pokok untuk peserta didik kelas IV SDN 14 Indralaya Utara. Metode yang digunakan adalah penelitian pengembangan (Research and Development) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Hasil pengembangan media menunjukkan bahwa Nearpod mampu menciptakan pembelajaran…
Penelitian ini bertujuan untuk meningkatkan koordinasi mata dan tangan anak usia 4- 5 tahun melalui permainan sensorimotor di PAUD Anak Bangsa Palembang. Permasalahan yang diangkat dalam penelitian ini adalah rendahnya kemampuan koordinasi mata dan tangan anak dalam kegiatan pembelajaran. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus. Siklu…
This study aims to determine the effect of the Uno Stacko game on the logical thinking ability of 5–6-year-old children at TK Kartika II-1 in Palembang City. The research used a quantitative pre-experimental approach with a one-group pretest-posttest design. The sample consisted of 14 children from class B3, selected using simple random sampling. Data were collected through structured observa…
This research aims to develop a media creativity book with the theme "Animals on Land" to stimulate the beginning reading abilities of children aged 5-6 years which was carried out at Kindergarten Kartika II-1 Palembang. This development uses a research and development (RnD) development model with a modification of the tessmer evaluation model. One-To-One Evaluation stage and Small Group Evalua…
The purpose of this study was to determine the effect of role-playing methods on the literacy skills of children aged 5-6 years in Ogan Ilir Pilot State Kindergarten. This study uses a quantitative research approach with a pre-experimental type with a One Shot Case Study design. The purposive sampling technique is class B aged 5-6 years totaling 16 children. Data collection techniques use obser…
As the second largest city on the island of Sumatra, Palembang became the main reference as a place of establishment in Industry field and institutions including government agencies up to educational institutions. As one of the Central cities in the field in South Sumatra. Palembang is also required to have a good educational elements which can be seen from the quality of the universities. One …
Ari Science Techno Park ITERA is a space which is buih as a research center of Science and technolog}’, lo invent a new produel. serve a space for social inieraclion forum, be the source of economy ’s income, and increase the tourism. A r/ Science Techno Park ITERA is one of the masierplan of educaiional bui/ding in Ihe Campus Area. ITERA (Sumatra Insthute of iechnologv), South Lampung, Lam…
This research aims to analyze the implementation of group prayer practices on the religious and moral development of children aged 5-6 years at the Ruang Pintar Al-Washliyah TPA, Palembang City. This research uses qualitative research, data collection is carried out in natural conditions, primary data sources, and data collection techniques include observation, interviews and documentation. Dat…
This study aims to describe the characteristics of children aged 5-6 years with hyperactivity disorder at Cipta Kreatif Bangsa Kindergarten Palembang. This research uses descriptive qualitative methods with direct observation, interviews, and documentation as data collection techniques. The research subject was a boy with the initials RSY who showed symptoms of a hyperactive child or Attention …
This research aims to determine the effect of Differentiated Learning on students' understanding of science Learning in Grade IV of Sekolah Dasar. This research is an experimental type of research using the Quasy Experiment research method using a Non Equivalent Control Group Design. Data was collected through pretest and posttest in the experimental class and control class, and analyzed throug…
This research aims to produce digital comic learning media products assisted by artificial intelligence in the teaching and learning process of cultural heritage materials in grade V of SDN 72 Palembang. This research is a type of Research and Development (R&D) with a 4D model modified into 3D (model of the Define, Design, and Development). The validation results by the three validators showed …
This study aims to develop interactive infographic media that meets the needs of students, teachers, media, and instructional design, as well as to enhance the activity, motivation, and learning outcomes of fifth-grade students on the topic of food chains. The research was conducted at SD Negeri 25 Indralaya using the ADDIE development model, which includes five stages: Analysis, Design, Develo…
This research aims to develop Interactive Learning Media Assisted by Google Sites on Energy Materials and Energy Sources in Daily Life in Class IV SDN 05 Indralaya. The type of research used is Research and Development (R&D) with the ADDIE development model which in this research only uses four stages, namely Analysis, Design, Development and Implementation. The subjects in this research were 1…
This study aims to develop an interactive learning game based on the Bamboozle Platform for the topic of Light, Sound, and Their Properties for fifth-grade students at SD Negeri 5 Indralaya. The development process follows the ADDIE model, consisting of five stages: Analyze, Design, Development, Implementation, and Evaluation. Needs analysis revealed that learning media in schools are still dom…
Phonics Method Development Research Through Magic Boards to Stimulate Reading Ability of 5-6 Year Old Children in Ar Rahmah Kindergarten using the Rowntree model. This type of research includes the stages of planning, development, and evaluation, with Tesmer's formative research techniques (self-evaluation, expert review, one-to-one evaluation and small group evaluation. Data were collected thr…
This study aims to determine the improvement of children's creativity through sand painting activities. The type of research used is Classroom Action Research (CAR). The background of this research is the low level of creativity among children in Group B3 at TK Islam Az-Zahrah Palembang. The children face difficulties in developing ideas, imagination, and creativity. They tend to follow the giv…
This research aims to produce a learning media product in the form of a Monopoly game on the ecosystem material for fifth-grade elementary school students, which relates to the analysis of needs, validity, practicality, and effectiveness. Development research is used as the research type in this study. The ADDIE model, which consists of five stages—Analysis, Design, Development, Implementatio…
This study aims to produce a product in the form of Google Sites learning media that is oriented to the Problem Based Learning model for grade V Elementary Schools, which is related to needs analysis, validity, practicality, and effectiveness. The type of this research is development research with the ADDIE model whose stages consist of Analysis, Design, Development, Implementation, and Evaluat…
This research produces flipbook-based teaching material products for learning science and science, Me and My Needs. The type of research used in this research is research and development. Flipbook-based teaching materials are developed using 3D models, which consist of three stages: Define, Design, and Development. The research subjects in this study were class IV B at SDN 72 Palembang. The dat…
Penelitian pengembangan media ajar scrapbook gamifikasi untuk meningkatkan ekoliterasi siswa kelas V SDN 72 Palembang menggunakan model ADDIE bertujuan untuk mengembangkan media ajar scrapbook ekolietrasi dengan memperoleh tingkat kelayakan dan tingkat kepraktisan media ajar yang dikembangkan. Hasil penelitian ini menunjukkan hasil validasi ahli materi memperoleh persentase sebesar 90,62% denga…