This research aims to produce interactive learning video media products with a discovery learning model on human respiratory system material in class V elementary school and determine the development, validity, attractiveness and effectiveness of interactive learning video media. The type of research used is development research with the ADDIE model which consists of five stages, namely Analysi…
This research aims to develop animaker animated video learning media based on problem based learning on material on the characteristics of living creatures for class III elementary school and also aims to determine the validity, responses of teachers and students, as well as the effectiveness of animated video learning media. The type of research used is development research with the ADDIE mode…
This research aims to describe the characteristics of learning media and the results of the development of scratch learning media products on class II fable story material at SD Negeri 05 Indralaya in terms of the intrinsic elements of prose and aims to describe the validity and practicality of the media developed. This research uses the ADDIE research type (Analyze, Design, Development, Implem…
ABSTRAK Penelitian ini bertujuan untuk mengetahui hubungan antara kelentukan lengan dan kekuatan otot tangan dengan hasil ketepatan smash bulutangkis di klub PB. Mandiri Palembang. Metode yang digunakan dalam penelitian ini yaitu metode korelasi yang mengukur antara kelentukan lengan dan kekuatan otot tangan terhadap hasil ketepatan smash. Sampel dalam penelitian ini menggunakan metode total sa…
Computational thinking ability is a very important ability for students to have in the 21st century. Based on this, research was conducted which aims to see and describe the computational thinking ability possessed by students by testing story questions on systems of two-variable linear equations designed according to computational indicators. thinking and see how the teacher's learning affects…
This research aims to determine the effect of exercisespeed chute on the results of increasing running speed at the U-17 football club Martapura Fc. The method used in this research isquasi experiment(pseudo-experiment) with shapesone group pretest and posttest design. The data collection technique for this research is by conducting an initial test (pretest) after that you will be given trainin…
Penelitian ini bertujuan untuk mengetahui pengaruh latihan plyometric jump to box terhadap tinggi lompatan pada atlet basket putri Smandala Mutiara. Metode penelitian yang digunakan quasy eksperiment dengan rancangan one group pretest�posttest design. Sampel penelitian yang digunakan 30 orang atlet basket putri smandala mutiara. Analisis data menggunakan uji-t dengan taraf signifikasi 5% (0,0…
An issue that is currently being hotly discussed in the world of education is the value of character, especially in learning mathematics. One component of character values in mathematics learning is creative values. Creative values in mathematics learning are categorized as values that rarely appear compared to other character values, so this is contrary to the goals of the indonesian people wh…
This research was motivated by the low fine motor skills of children aged 5-6 years. This research aims to improve the fine motor skills of children aged 5-6 years through weaving activities at RA Perwanida 3 Palembang, South Sumatra. This research is Classroom Action Research using the Arikunto model. The subjects in this study were 15 children from group B1, consisting of 4 boys and 11 girls.…
Background: Purple sweet potato (Ipomoea batatas L.) is some type of potatoes that commonly used as an alternative for rice. Eventhough purple sweet potato was known to had phytopharmacal potentials, there is still few scientific literatures about the using of purple sweet potato as a therapeutic choice for renal fibrosis. This study is aimed to measure the efficacy of purple sweet potato extra…
An educational game tool is a device, media or space that has been specifically designed and used as a device to stimulate, develop and create a sense of enjoyment and educational value for all children's abilities. Maze is an educational game tool in the form of a labyrinth or finding a path that suits the goal. This article is a literature review that highlights the development of an educatio…
Kemampuan berpikir kritis siswa SMP pada materi persamaan linear satu variabel masih tergolong rendah. Hal ini perlu diatasi, salah satunya dengan menerapkan pembelajaran berbasis masalah menggunakan soal AKM numerasi yang menyajikan permasalahan kontekstual. Penelitian ini bertujuan untuk mendeskripsikan kemampuan berpikir kritis siswa SMP dalam pembelajaran berbasis masalah materi persamaan l…
Pukulan net dalam pertandingan sangat berperan penting karena dapat membuat lawan menjadi kesusahan dalam mengambil shuttlecock dengan baik jika melakukan pukulan net dengan benar. Di dalam pukulan netting koordinasi mata dan tangan sangat penting peranannya pada saat bola dari lawan datang ke arah bagian depan, tangan memulai ancang-ancang memukul shuttlecock dengan pelan dan terarah lurus ata…
This study aims to determine the profile of alternative concepts at the beginning of junior high school students' learning on the concept of photosynthesis in Palembang city. This research method is descriptive qualitative using the modified Treagust method. Data collection techniques use documentation, semi-structured interviews and open ended tests (free response). The material used is based …
Penelitian ini bertujuan untuk mengetahui pengaruh latihan push up terhadap peningkatan kemampuan lemparan kedalam pada permainan sepak bola siswa putra ekstrakurikuler SMA Negeri 1 Indralaya Selatan. Metode yang digunakan pada penelitian ini yaitu quasy ekspriment adalah metode penelitian yang dalam pelaksanaanya tidak menggunakan penugasan random melainkan dengan menggunakan kelompok yang sud…